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PROJECT TYPE
Experience Design
TIME FRAME
26 weeks
DESIGN BRIEF
This research project explored how tangibility, sociability and playfulness can encourage introspection and learning about current affairs, with a focus on the climate crisis. In the digital age, analogue experiences that repurpose public spaces can encourage engagement in pressing social issues.
Through designing a mid-fidelity pop-up experience, it looked at how those characteristics can make science topics more engaging and accessible in public spaces, supporting ongoing learning and productive conversations for future change.
INTERESTS & SKILLS
Design Research, Design Processes and Methods, Project Management;
Design for Social Impact, Health & Wellbeing, Public Engagement, Playful Design
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